The smell of melting plastic and the fumes of black magic emanating from Orfanwood are giving away its very unusual inhabitants...
In the heart of the Tree, a sort of assembly line of toy parts has been set up, headed up by the craziest of them all, the very first Dominion and a self-proclaimed king, steeped in a fantasy world of the Middle Ages...
But with parts inevitably beginning to run out, these demonical little cartoon toys have had to leave the thicket of their forest. And in the city, they’ve discovered their Holy Grail, the substance that will increase their power tenfold, the widely available Pillz...
7 comments on Orka
Friday 27/04/2018, 10:52
Degrowth and Growth.
These two abilities make an interesting combo. The biggest challenge is whether to focus on the bonus or ability as a source of strength.
The first round is a giveaway on focusing towards damage reduction. However it might be better in Round 2 or 3 when the Power manipulator and Damage reducers are fairly strong and somewhat difficult to predict.
Friday 27/04/2018, 18:05
Turn 3 she virtually becomes wee lee 9 pwr 6 damage -2 dmg min 1 also another good card that had seen many a ban in the olden days. Also a turn 1 Dawn with no protection but 1 less star to a lesser extent who also had a few bans early in her career.
Thursday 03/05/2018, 18:13
Orka Winfrey?
Friday 27/04/2018, 11:47
6/6 ****
Degrowth: -1 Opp. Damage, Min 1
Bonus: Growth: -1 Opp Power, Min 4
Friday 27/04/2018, 14:07
Marina is "virtually" a 9/5 though..
Ot: strong yet balanced damage reducer / potential wall
Friday 27/04/2018, 16:49
Looks a lot like Carnage
Wednesday 13/06/2018, 04:30
When are we going to get her wild boar?