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“In a large pot, sauté the minced screws and plastic bits. Add the previously rinsed Slime and stir in the small skull... Mix! Pour in 3 litres of Magic and cover. Simmer for at least an hour... Blend the soup and strain using a large mesh sieve to maintain the right consistency. Reheat and adjust seasoning…” NOT like that, you half-wits!! I SAID ADJUST!!
Ability

Ability

Day: Courage: Canc. Power & Dam. Mod
If Death Wing is played first in the round, any modifier of the opposing character affecting Damage and/or Power will be deactivated. This applies to Damage/Power reductions AND increases. This effect is not a Stop Ability or a Stop Bonus. This ability does not block the opponent's Fury.Careful: At night time, this effect will change!
Clan bonus

Clan bonus

Growth: -1 Opp Power, Min 4
The Power of the opposing character is reduced by 1 extra point(s) with each Round up to a minimum of 4. (This increase corresponds to the number of the round being played multiplied by 1)
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    DominionDeath Wing
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    1
    1
    Unlock ability at starstarstar
    Growth: -1 Opp Power, Min 4
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    DominionDeath Wing
    starstarstar
    4
    4
    Unlock ability at starstarstar
    Growth: -1 Opp Power, Min 4
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    DominionDeath Wing
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    7
    4
    Day: Courage: Canc. Power & Dam. Mod
    Growth: -1 Opp Power, Min 4
Dominion
Dominion Dominion
34 characters
missions icon 25 missions
Clan's bonus Growth: -1 Opp Power, Min 4
The smell of melting plastic and the fumes of black magic emanating from Orfanwood are giving away its very unusual inhabitants... In the heart of the Tree, a sort of assembly line of toy parts has been set up, headed up by the craziest of them all, the very first Dominion and a self-proclaimed king, steeped in a fantasy world of the Middle Ages... But with parts inevitably beginning to run out, these demonical little cartoon toys have had to leave the thicket of their forest. And in the city, they’ve discovered their Holy Grail, the substance that will increase their power tenfold, the widely available Pillz...
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    offline kundk1991 Hero The High & Mighty
    Saturday 04/08/2018, 11:53

    7/4

    Tag: Mut: Aufhebung Mod. Power und Schaden Gegner
    Nacht: Gegenschlag: Aufhebung Mod. Power und Schaden Gegner

    Schwer zu spielen da der Gegner aufgrund von Mut und Gegenschlag sehr gut darauf reagieren kann. Ansonsten solide stats für 3*, in Verbindung mit dem Bonus.

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    offline KBruss Colossus Austria Red Devils
    Tuesday 07/08/2018, 16:31

    Es gibt viele Momente in denen man abschätzen kann was man spielen soll oder nicht.
    Und für 3 Sterne ist die top, da braucht man nicht zu meckern.

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    offline kundk1991 Hero The High & Mighty
    Sunday 05/08/2018, 09:13

    Schwer zu spielen da ich gezwungen bin bei Mut meine Karte zuerst auszuspielen. Und bei Gegenschlag als zweites. Sollte der Gegner keine Power oder schaden Mod. im Bonus haben, kann der gegner abschätzen wann er welche Karte spielt damit die Fähigkeit von Death Wing nicht aktiviert wird.