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The CLINT CITY PASS™
What is the Clint City Pass?
The Clint City Pass is your guide in Clint City.
It tells you what to do, where to go, and in what order to get started properly.
What is it used for?
It guides you to complete your citizen file and understand the basics of the game, without getting lost in the menus or modes.
What does the Clint City Pass contain?
The Pass is divided into 3 sections, each corresponding to key steps in your integration into Clint City.
Completing them allows you to obtain your permanent citizen visa for Clint City, and thus unlock all the features of the game.
Does the Pass limit my way of playing?
It doesn't impose anything, it structures your start. You are free to play as you wish, but you will have a restricted movement perimeter.
Do I have to follow it?
No, but it is highly recommended.
If you are new or returning after a long absence, it is the fastest way to become operational.
What to do if I am stuck or lost?
Simply return to the Clint City Pass.
It is always accessible and redirects you to the right action.
What happens once the Pass is completed?
Your file is validated.
You become an official citizen of Clint City and can explore Urban Rivals without restriction.
To secure your account, we recommend validating it with an email address (such as Gmail).
Never share your login details with anyone, not even game moderators or administrators, as they will never ask for them.
Only the customer support team is authorized to intervene in this matter.
To contact them, visit our Support page: https://www.urban-rivals.com/support/
Finally, you can enable two-factor authentication (2FA):
By activating this option, you add an extra layer of protection: even if someone obtains your password, they will not be able to access your account without the unique code sent to your phone by SMS.
This method ensures that only you can log in, greatly reducing the risk of hacking and data theft.
Protect your cards, rewards, and progress by activating 2FA in your account settings today!
The player's progression depends on the percentage of Collection owned.
By collecting more cards, you can increase your Collection GRADE. With 20 ranks to climb, you will be able to improve your cards by earning more experience points (20,000 base and 3,000 for each new grade reached).
Here is the list of the 20 grades:
- Novice grade
- Senior grade (2% of the total collection)
- Veteran grade (5% of the total collection)
- Hero grade (10% of the total collection)
- Master grade (20% of the total collection)
- Guru grade (30% of the total collection)
- Imperator grade (50% of the total collection)
- Titan grade (70% of the total collection)
- Colossus grade (85% of the total collection)
- Legend grade (85% of normal cards + 100% of Legendary cards)
- Divinity grade (Legend + 100% of Collector cards)
- Eternal grade (100% of the collection)
- Supreme grade (Eternal + 10% of the Prismatic collection)
- Absolute grade (Supreme + 50% of the Prismatic collection)
- Ultimate grade (Absolute + 100% of the Prismatic collection)
- Overlord grade (Ultimate + 100% of Golden Aura skins)
- Transcendent grade (Overlord + 100% of Sapphire Deep Blue skins)
- Cosmik grade (Transcendent + 100% of Frost Platinum skins)
- Infinite grade (Cosmic + 100% of Wonder Spectrum skins)
- Immortal grade (Infinite + 1 Immortal card)
PROGRESSION ADVANTAGES:
- You will be able to create even more decks thanks to the increase in the number of available slots (5 slots initially and +2 for each new grade reached).
- Unique avatars signed by Uppers stylists are available based on your progress in the game:
Divinity grade: An electrified orange frame appears as soon as you reach this grade.
Eternal grade: At this level, everything becomes enchanting electric blue.
Supreme grade: More classy than ever, prismatic and holographic colors come with a light elegant veil that passes in front of your avatar!
Absolute grade: A thickened purple outline appears, reinforcing the aura and enhancing the whole.
Ultimate grade: Your outline is adorned with warm colors, to add a touch of light!
For skin holders: From Overlord grade to Infinite, your frame becomes more imposing, with magnificent rainbow jets!
Immortal grade: For the lucky ones, a mythical blue diamond prism adorns your avatar, in perfect harmony with the design of IMMORTAL LEGACY copies.
Level 1000+: Welcome to the upside down... You officially become a member of the dark POLIT... or a symbiote of the powerful Oculus.
Have you reached the Eternal grade, with a clean moderation history over the last 6 months?
Then the blue "authentic account" badge is yours to claim — directly from your account settings: https://www.urban-rivals.com/player/edit.php
Press "Request certification": the check is automatic and the badge is granted immediately if you qualify. If it is refused, the missing condition is shown.
Urban Rivals is a mini social networking site and as such you can follow players and be followed, enriching your chats and shared experiences through private messages or SPOT
Invite Friends
You can tell your friends to use your own invitation code. When someone who used your invitation code makes their very first credit purchase in the shop, you'll also receive credits as a gift!
Have you received an invitation?
You can receive free bonus credits with your very first credit purchase in the shop.
Here is where you enter the invitation code if a friend has sent you one: https://www.urban-rivals.com/player/edit.php
The universe of Urban Rivals focuses on Clint City, a crazy city that is the scene of clashes between 34 different clans.
Each of the clans has a specific theme and story, ranging from steampunk to medieval fantasy, piracy, mafia, martial arts...
Anything is possible in Clint City, for better or for worse! Collect the over 2000 characters present in the game, and discover their stories:
Every week, a new character makes their debut in the game, called NEW BLOOD. This freshly arrived character is a major asset for collectors and meta-game enthusiasts, as they bring something new to their clan!
Available in the shop, this character can be obtained in the different packs offered. Additionally, their Prismatic (shiny) version can be included in bundles with other items.
Players have several options to obtain these new characters, whether they are buyers or not, as credits accumulate through gameplay!
There are 3 basic rarity types in Urban Rivals.
Here they are, in ascending order of rarity:
- Commons (C): Commons are the cheapest and most distributed cards. They have a brown banner behind the character's name.
- Uncommons (U): Uncommons are more expensive and less distributed than commons, but still very accessible. They have a grey banner behind the character's name.
- Rares (R): Rares are the most expensive cards that can be obtained in packs. They have a yellow banner behind the character's name.
Among these 3 basic rarities, there are sub-rarities, here is the list:
- Noel cards: these are alternative editions of existing characters, event-related, given as gifts during the Christmas period.
- Miss/Mister cards: these are alternative editions of existing characters, event-related, elected after a Miss or Mister contest.
- Meteora cards: these are ultra-rare champions, they do not have a particular title but the banner behind the card's name is green.
- Legendaries (Ld): Legendary cards can only be obtained through special missions and cannot be sold on the market. They have a purple banner behind the character's name.
Finally, there is the Collector grade (CR): Common, uncommon, or rare cards can one day become Collector cards.
Characters eligible for the Collector rarity must meet certain criteria:
- Excluded rarities
- They cannot belong to the following Clans: Leader, Oculus
- They cannot be Noel, Miss, Meteora
All information available here: https://www.urban-rivals.com/game/rules/?question=155
In another category, you have IMMORTAL cards, whose copies are defined by a certain number and each copy has its unique number and certificate.
All information available here: https://www.urban-rivals.com/game/rules/?question=155
XP is the resource that allows you to evolve cards.
Evolving a character costs 500XP between level 1 and 2, 1500XP between level 2 and 3, 3000XP between level 3 and 4, and 5000XP between level 4 and 5.
If you don't have enough XP left in your reserve, you can evolve your characters with clintz. To earn XP, simply play and the XP gauge will fill up.
The XP gauge has a limit, which increases each time you level up.
The limit can also be increased through Clubz bonuses.
Be careful, some characters may be more advantageous in their semi-evolved state, especially in formats with star limits.
Visit the character page to discover all the evolutions of a character and choose the one that interests you!
On Urban Rivals, some cards can be elected as "collector" at some point.
This destiny can be announced for several reasons:
-The card is very old, iconic, and for storyline reasons, it must be "removed" from the game.
-The card is very old, very rarely or not played at all, and for meta-game reasons, it must be "removed" from the game.
The goal for the player, before each transition to "collector", is to bet on a character that, in their opinion, will transition to "collector" rarity.
If the bet is successful, the player ends up with cards that will increase in value.
Why?
Because a collector card is no longer distributed in the game, especially in card packs. It is only available on the market if players sell them, or as a reward for in-game performances.
The RAMPAGE editions are ultra-rare, positioned between the CR and the IMMORTAL, the intermediate piece, capable of offering something different without reaching the top.
The RAMPAGE edition offers an alternative version of your heroes, through true visual reinterpretations by other Artists, designed as an artistic twist respectful of the original.
This edition tells a story and truly integrates into the gaming experience: heroes never die!
Numbered, limited, but without falling into the extreme rarity of the IMMORTAL: the RAMPAGE deliberately occupy the space between the two.
They can be found directly in the game, through certain risky situations, during exceptional performances or during clan wars, in lotteries or sometimes at the Temple... with a bit of luck.
ILEs are true digital treasures, art pieces specially designed for Urban Rivals enthusiasts. Each ILE card represents a unique digital artwork, produced in limited quantities in an epic and 'full art' version. In other words, they are precious and rare.
The Sparkling Features of ILEs:
-Exclusivity: Each ILE card is numbered and exclusively available in limited quantities. You possess a one-of-a-kind piece within the virtual world of the game, and this exclusivity is highlighted by a special notification and traceability in your player history.
-Inestimable Value: ILEs are genuine contemporary treasures. Their authenticity is undeniable, symbolized by an elegant design that marks the card's entry into the pantheon of Urban Rivals' collection.
-Interactions: As a proud owner of an ILE card, you have the freedom to trade it with other players or even offer it for sale on Urban Rivals' Market. The choice is yours.
How Can I Get My Hands on an ILE?
-Regularly, a copy of an IMMORTAL card will be available in the shop in LOTTERY mode. The more credits you spend in the shop, the higher your chances of winning! Once the timer ends, the copy is sent to the winner, and you'll just have to wait for the next one!
-They can be given as a reward for a top performance.
-Finally, they might be hiding in the Temple, in a special chest...
In Urban Rivals, cards come in their standard version, called Classic, and in shiny alternative versions known as Prismatic.
What is a Prismatic card?
Prismatic cards are enhanced versions of classic cards, featuring:
A unique holographic effect that adds real aesthetic value to your deck.
A combat bonus with XP points multiplied by 2.
They are also highly sought after due to their rarity.
They can only be obtained from the Shop, with a 2% drop rate.
There are two generations of Prismatic cards:
The first, known as Classic.
The second, called Savage, with a more animalistic, chaotic design.
The system alternates between these two generations.
When it's time for the Savage cards, they are available in all faction packs. Their catalog expands monthly, gradually replacing first-gen Prismatics in missions and rewards.
What evolutions are possible?
Some Prismatic cards can evolve into even shinier editions via the Shop or specific crafting missions:
Meteora (green): become Andromeda, lose the P logo, gain FX borders, full-body art, and stars.
Miss/Mister: become Glam, lose the P logo, FX borders, full-body art, and confetti.
Legendary (purple): become Arcade, with glitch/code effects.
Christmas cards: become Cold, with icy visuals.
Oculus (black): become Void, with alien symbiote effects.
Leaders (red): become Knight Blaze, with comic texture FX.
And Collector (CR) cards?
Collector cards can also be Prismatic. Their first evolution is Golden Aura (GA).
They can then evolve into even rarer versions:
Sapphire Deep Blue (SDB): mythical sapphire blue.
Frost Platinum (FP): frosty raw diamond, white-gold.
Wonder Spectrum (WS): rainbow outline with galactic background.
Here's how YOUR POSITION in the Collection ranking is calculated:
Common Characters:
100 points per unique evolution owned
1000 points if Prismatic edition is owned
1400 points if craftable edition is owned*
1 point per Classic double edition owned
10 points per Prismatic double edition owned
Uncommon Characters:
200 points per unique evolution owned
2000 points if Prismatic edition is owned
2800 points if craftable edition is owned*
2 points per Classic double edition owned
20 points per Prismatic double edition owned
Rare Characters:
300 points per unique evolution owned
3000 points if Prismatic edition is owned
4200 points if craftable edition is owned*
3 points per Classic double edition owned
30 points per Prismatic double edition owned
Legendary Characters:
400 points per unique evolution owned
4000 points if Prismatic edition is owned
5600 points if craftable edition is owned*
4 points per Classic double edition owned
40 points per Prismatic double edition owned
Collector Characters:
500 points per unique evolution owned
5000 points if Prismatic edition is owned
7000 points if craftable Sapphire Deep Blue edition is owned
8500 points if craftable Frost Platinum edition is owned
9500 points if craftable Wonder Spectrum edition is owned
5 points per Classic double edition owned
50 points per Prismatic double edition owned
70 points per craftable Sapphire Deep Blue double edition owned
85 points per craftable Frost Platinum double edition owned
95 points per craftable Wonder Spectrum double edition owned
*available for Miss, Noel, Meteora, Leader, Oculus, and Legendary characters
StickerZ are small collectible items obtained by completing missions (in addition to the usual rewards!).
Figurines, medallions, posters, logos, or relics, they reflect the entire universe and lore of Clint City!
Some are simple, others rare with holographic borders, kaleidoscope effects, or glitter, depending on your performance.
All are stickers: you can apply one to the back of all your cards at once, and change it whenever you want according to your mood.
And because Clint City belongs to its community, you will regularly have your say: we will ask you which StickerZ you would like to see appear!
A fun, lively, and evolving system for the community.
What is the Showcase?
The Showcase is your personal display. It's a space where you can highlight the cards, evolutions, and stickers you like the most.
How to pin a card or an evolution?
From any card/evolution:
Press the "Pin" icon
The card immediately joins your Showcase.
You can create whatever you want there:
a complete full evo set of Kenny, a thematic selection, your current favorites... it's 100% free.
Where to find the Showcase?
Go to:
Collection → "Albums" icon (top right) → Showcase
How to organize my display?
In the Showcase, you can:
Move items in the order you want (drag & drop)
Remove what you no longer want
Everything is done directly from the display, in one gesture.
Can I add anything other than cards?
Yes!
You can also pin Stickerz in your display to personalize it even more.
How to share my Showcase?
A share button allows you to send your display to your friends.
It will also be visible on your profile, so everyone can discover it.
The Market on Urban Rivals is an essential place for buying, selling, and keeping up with card trends. It's a space where speculations abound, similar to a stock exchange, where the greatest business minds make transactions.
From time to time, the market becomes lively with the arrival of Collector cards or exclusive characters finally available for sale. Prices can then soar, often reaching millions of Clintz!
The Market also houses Prismatic cards, the shiny version of cards, offering another facet of the collection.
To streamline exchanges, a rule has been implemented:
If a card remains unsold after 5 days, it is automatically removed from the Market and returned to your collection.
This prevents cards from being stuck at inaccessible prices or monopolized by a small group.
This rule applies to all cards put up for sale on the Market.
KATE uses a unique calculation method to determine the value of each card...
but here is what you need to know:
• Dynamic selling price: each card is assigned a selling price based on an advanced algorithm, with a dynamic cap adjusted according to the rarity of the card.
• Decreasing system: The more a card is sold to KATE, the more its value decreases.
However, its value will gradually increase over time.
This new feature is designed to offer flexibility and an instant way to monetize your cards while maintaining balance in the Market.
The HUB is Urban Rivals' trading tool. It brings together trades, crafting, special offers and auctions.
It complements the Market, which remains an essential pillar of the game, and gives your cards a new use.
❓ When are the offers renewed?
- Monday at 6 PM: Golden Deal, Legendary offers, Collector Crafting and Collector Melting.
- Every day at midnight: Legendary Swap.
- Friday 6 PM → Sunday 9 PM: auctions.
- Throughout the day: other one-off offers.
All times are Paris time.
❓ Are there participation quotas?
The main weekly offers no longer have collective quotas. Every player can take advantage of them within the limits specific to each offer.
---
THE GOLDEN DEAL
❓ How does the Golden Deal work?
Every Monday, Kate puts up a special offer in exchange for cards from a specific family and edition.
It stays available for 7 days, once per player, with no collective quota. No need to be the first anymore!
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LEGENDARIES (LD)
❓ What can I do with my Legendaries?
Three main options:
- Legendary Crafting: 4 LD for 1 prismatic LD, up to 3 times a week.
- Prismatic Crafting: 3 copies of the same LD for its prismatic version. 4 offers per week.
- Legendary Swap: 2 LD for 1 LD missing from your collection, with a new offer every day.
Arcade Crafting and Rare Buyback are still available.
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COLLECTORS
❓ How does Collector Crafting work?
Kate and Karkass turn the Collectors they ask for into rarer editions:
4 crafts every week, each one doable once per player, with no collective quota.
Some crafts need a waiting period before you can pick up the card.
❓ What is Collector Melting?
You hand Kate your Collectors, whatever their edition, in exchange for a chest.
Limit: 3 meltings per week, renewed every Monday.
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CHESTS
❓ How does Double or Nothing work?
You stake all the cards in your chest with a 50% chance of winning:
- Win: all the cards are doubled.
- Lose: all the staked cards are lost.
Bonus chests can't be staked.
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ORDERS
❓ Which cards can be used?
If an edition is specified, only cards from that edition are accepted.
Collectors and Legendaries are excluded from clan and list orders to avoid any accidental loss.
Cards given to Kate during an operation are removed from your collection.
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AUCTIONS AND NUMBERED CARDS
❓ When do auctions take place?
Every weekend, from Friday at 6 PM to Sunday at 9 PM.
❓ What happens to ownerless RAMPAGE and ILE cards?
When a numbered RAMPAGE or ILE card ends up without an owner, notably when an ILE certificate becomes orphaned, it can be put back into circulation through the HUB.
This lets these cards find an owner again without creating new copies.
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WHAT'S NEXT?
❓ Will the HUB evolve?
Yes! Kate will regularly refresh her offers, the cards she asks for and the rewards to multiply the opportunities and keep collections alive.
Remember to check the HUB regularly so you don't miss anything!
In the PvP modes of Urban Rivals, you have to bet Pillz on characters to finish the match with more Lives than your opponent. Some characters require a lot of Pillz to win, but have a huge impact on the game. Others allow you to neutralize the opponent's best assets, or to recover Lives or Pillz. It's up to you to bet on the right characters according to your strategy, while anticipating the opponent's strategy!
To build your deck, use the side panel of your Collection or Pro Collection. You can filter the cards with many options and use the search bar to find the powers/bonuses or characters that interest you. By selecting a format in the side panel, you can create a deck for a specific combat room or event.
If your deck turns red, it means that at least one rule of the format has not been followed. You can see the format rules in the side panel, right next to the format's name.
Once you've built your deck, save it and it will appear in the 'My Decks' tab. You can then modify it as much as you like.
Be careful, you are limited to a number of different decks depending on your COLLECTION GRADE, so don't forget to delete the decks you no longer need.
Finally, if you have no idea what to play, you can consult the public PRESETS, sort decks by room or clan, and copy the decks that interest you.
For the most competitive players, 3 "player versus player" (PvP) game modes are open continuously:
-EFC (elo fighting championship), a bi-monthly strategic competition with an elo ranking that evolves according to your results
-Survivor, a ruthless mode where the goal is to achieve the longest winning streak.
-Tourney, an intense speedrun with a new tournament every hour.
Each game mode (or room) requires a specific format, here is the list of official formats:
-T1: less than 25* in the deck
-T2: more than 26* in the deck
-T3: minimum 35* in the deck
-EFC: the competitive mode of the game, with its weekly vote system to ban too strong cards, available on the MODES page
-FREE FIGHT: completely free mode
And other "custom" formats for all custom events, available on the EVENTS page.
To deepen your techniques, you have the PvP GAMEPLAY section, and if you want to get your hands dirty, there's only one place to go: the game mode called the DOJO!
You can play in a wide variety of game modes in Urban Rivals. There are solo modes, player versus player modes, competitive modes, temporary modes, and more.
Each of them has its own specifics: a prescribed deck format (or not), a scoring system in the case of a competitive mode, or even a particular reward system.
They will all allow you to enjoy the game differently and progress in various aspects of Urban Rivals.
All Rooms
Here is the list of game modes that you will have access to based on your progression:
Dojo (level 1+) - solo game mode - tutorial
Training (level 2+) - solo game mode
Tourney (level 5+) - player versus player game mode - competitive
EFC (level 10+) - player versus player game mode - competitive
Survivor (level 15+) - player versus player game mode - competitive
Free Fight (level 20+) - player versus player game mode
Events (variable) - player versus player game mode - made by players
Coliseum (variable) - player versus player game mode - competitive - temporary
The Rift (level 1+) - solo game mode - alternative gameplay
Team Draft (beta) - team versus team game mode - competitive - temporary
The Club Wars are accessible to players who are part of a Club. They pit Clubs against each other in competition across all aspects of the game.
Below are the Powers and Bonuses of the characters for Classic Gameplay, which include multiplying the power of the card with Pillz and activating the Bonus with 2 cards of the same clan!
To fully understand and deepen your strategy, head to the game and enter the DOJO room!
Basics
Every character has a Power (the blue icon) that allows them to win the round! To help your character win, gamble on them using Pillz!
Your character’s Power is multiplied by the number of Pillz you use to form your Attack! Pillz x Power = Attack.
If your character has more Attack than the opposing character, they win the round and inflict their Damage (the red icon).
Each Damage diminishes your opponent’s number of Life points. If you have more Life points than your opponent at the end of the 4 rounds, or if you leave them KO by using up all their lives, you win the match!
Over to you! Use your Pillz on your card! But be careful, you’ve only got so many of them!
A lot of cards also have an Ability, visible just below the Bonus.
Unlike Bonuses, Abilities are specific to each card you play. So, there’s no need to play two characters from the same clan to activate them!
To get started, use these Power and Damage modifications! Over to you!
There are a lot of clans in Urban Rivals! They each give you a particular advantage on one of the game aspects: Attack, Power, Damage, Pillz, etc. This advantage is the Bonus!
The Bonus is activated when you fight with at least two cards from the same clan!
You can see the Bonus at the bottom of each card. It’s the same for every card in a given clan!
Over to you! Win this fight with your active Bonuses!
Just as some cards modify Life, others modify Pillz.
These modifications can also be negative. In general, they are then applied to the opponent and the ability will say “Opp.”. For example: -2 Pillz Opp. Min 1.
Negative modifications always have a Minimum (Min). Below this minimum, the effect no longer activates!
Sometimes, the positive modifications can have a Maximum (Max). Similarly, above this Maximum, the effect no longer activates!
Use these Pillz manipulators to your advantage (they work best at the start of a match)! Over to you!
Some characters modify their Attack or their opponent’s Attack using their Ability and/or their Bonus.
Unlike Power modifications, Attack modifications are activated after the Pillz have been played. As a result, they don’t vary based on the number of Pillz you play.
Example: Rowdy Cr played with the free Pillz will make 6 x 1 = 6 Attack, +12 with his Ability = 18 Attack. Every extra Pillz played on him will increase his Attack by 6.
Make these Attack modifications work for you! Over to you!
Wow! Take a look at that card! Its Power and Damage are humungous! Better not take any chances!
Try and KO your opponent before they play Nero!
Tip: by pressing here, you release Fury! Fury uses up 3 of your Pillz giving 2 more Damages to your character!
It’s a risky strategy but Fury can help you make quick work of the fight! Over to you!
Some abilities are not applied during a round but at the end of it.
This is the case with Life modifications. For example, +3 Life gives the player controlling the card 3 life points, but only after the card has won the round.
Conversely, the Defeat abilities like Defeat: +3 Life only activate if the card has lost the round.
Your opponent will almost certainly try to lose the round to activate his Defeat abilities! Over to you!
Just like Stop Opp. Ability and Stop Opp. Bonus, Cancel allows you to cancel adverse effects, but only ones of a specific sort.
For example, Cancel Opp. Power Modif. allows you to cancel all the Power modifications that the opposing card has, whether they’re in Ability or Bonus.
The same principle applies to the other types of Cancel abilities (Damage, Attack, Pillz and Life).
But be warned! A Cancel Opp. Life Modif. only cancels a permanent effect (like Poison, Care, Toxin, Regen) during the round in which it is played. The effect will be reactivated in the following round. The same goes for Cancel Opp. Pillz Modif. up against a Dope or Consume.
Note: Cancel Opp. Damage Modif. does not cancel out a Fury. Over to you!
A mechanic has been designed to counter the Stop Opp Ability and that is the Stop mechanic.
If an Ability is preceded by the word “Stop:” as in Stop: +3 Life, then it will only activate when up against a Stop Opp. Ability.
But remember: the Stop mechanic does not activate against Cancel cards!
Make your Stop cards work for you! Over to you!
As its name suggests, a card with Stop Opp. Ability cancels the opposing Ability, irrespective of what it is.
And similarly, a card with Stop Opp. Bonus cancels the opposing Bonus, irrespective of what it is.
Make the most of the strength of your Stop Opp. Bonus and Stop Opp. Ability! Over to you!
The “Copy” Ability allows you to copy one of the characteristics of the opposing card.
Copy: Opp. Bonus allows you to copy the Bonus of the opposing card, if it is active.
Copy: Opp. Damage allows you to copy the starting Damage of the opposing card, without taking into account the Damage modifiers caused by other Abilities or Bonuses.
Similarly, Copy: Opp. Power allows you to copy the starting Power of the opposing card, and Copy: Opp. Power and Damage is a combination of the two!
Make your Copy cards work for you! Over to you!
Characters +Life per Damage and +Pillz per Damage can totally turn a match around! For every damage inflicted on an opponent, they win back a Pillz or Life for the player controlling them.
The more damage there is, the more dangerous these cards are! Fury can be useful here… Over to you!
A character with Poison will take away Life points from the opponent at the end of each round, after the round in which it was played. Example: if Sylth Cr wins round 1, he will take away 3 lives from the opponent at the end of round 2, 3 and 4 up to a minimum of 1.
A card with Care does the exact opposite: it wins back lives after the round during which it was played. For example, if Mina wins round 1, you’ll retrieve 1 life at the end of rounds 2,3 and 4 up to a maximum of 15.
If two Poisons or two Cares are activated, the second one will replace the first. But a Poison and a Care can be active at the same time.
Over to you! Make Poison and Care work for you!
Protection allows you to immunize one of your card’s characteristics against reducers or the Stop Opp. Ability/Stop Opp. Bonus! Protection is therefore a weaker version of Cancel.
Protection: Attack protects your character against all attack reducers. Similarly, Defeat: Damage protects you from Damage reducers and Protection: Power protects you from Power reducers. Protection: Power and Damage is a combination of the two!
Protection: Bonus protects your Bonus from Stop Opp. Bonus, but not from a suitable Cancel or Protection card.
Similarly, Protection: Ability protects your Ability from Stop Opp. Ability, but not from a suitable Cancel or Protection card.
Protection can also cancel out the negative effects of a Leader! Over to you! Use Protection to come out on top!
Here are two other mechanics: Confidence and Revenge!
A Confidence ability activates if you won the previous round!
A Revenge ability activates if you lost the previous round!
As a result, these two mechanics cannot be activated in the first round! Use your Courage and Reprisal cards at just the right moment! Over to you!
The “Per Life Left” mechanic multiplies your ability by the number of Lives you have left before adding Pillz to your card.
Similarly, “Per Pillz Left” multiplies your ability by the number of Pillz you have left before adding Pillz to your card (without counting the free Pillz).
With Lady Ametia Cr, you will therefore have 13 Power in the first round (1+12)! And with Scooty, your Attack will increase by 12 points! Winning Lives or Pillz during the match will strengthen these effects. Whereas, losing Lives or Pillz during the match will weaken these effects!
Now try to optimize your cards Per Pillz/Life Left! Over to you!
Here are two other mechanics that multiply your Ability: Per Opp. Power and Per Opp. Damage
The Attack boost of the cards in your hand is multiplied by the starting Power and Damage of the opposing card.
For example, when up against a card with a starting Power of 8 and a starting Damage of 5, Mel-T has a 16 Attack Boost and Kalija has a 10 Attack Boost. For example, when up against a card with a starting Power of 5 and a starting Damage of 8, Mel-T has a 10 Attack Boost and Kalija has a 16 Attack Boost.
Use your Per Opp. Power and Per Opp. Damage cards at just the right moment! Over to you!
With the Defeat: Recoup Pillz ability, you’ll recuperate Pillz at the end of the round, depending on the amount of Pillz you played on the losing card.
Defeat: Recoup 1 out of 2 Pillz allows you to recuperate half of the pillz played on the losing card, rounded down to the nearest unit, with a minimum of 1.
Similarly, Defeat: Recoup 1 out of 3 Pillz recuperates a third of pillz played and Defeat: Recoup 2 out of 3 Pillz recuperates two thirds of Pillz played.
Conversely, Death Adder's ability, Recoup 1 out of 2 Pillz, allows you to recuperate your Pillz if you win!
Try to see how many Pillz you can recuperate with these cards! Over to you!
“Power Exchange” and “Damage Exchange” are more powerful versions of the “Copy Power” and “Copy Damage” abilities.
The starting Damage and/or Power of the two cards are then exchanged, even if the opposing card has a suitable Protection ability.
However, if the opposing card has a suitable Cancel ability, the Exchange is cancelled out!
Just one thing: if an Exchange card is up against another Copy or Exchange card of the same type, only your Exchange ability will work!
Win this fight using the Exchange cards! Over to you!
Some abilities only activate under certain conditions.
For example, a Courage ability only activates if the card is played first in the round (before the opponent plays their card).
Conversely, a Reprisal ability only activates if the card is played second in the round (after the opponent has played their card).
Use your Courage and Reprisal cards at just the right moment! Over to you!
The Consume and Dope mechanics work in the same way as Toxin and Regeneration, but they affect Pillz! Consume and Dope abilities can be activated at the same time, and with other effects affecting Lives.
Over to you! Make Consume and Dope work for you!
Toxin and Regeneration are strengthened versions of Poison and Care: they take effect straight after the round in which they are played!
For example, if Drak wins round 1, you’ll retrieve 1 life at the end of rounds 2, 3 and 4 up to a maximum of 16.
As with Poison and Care, a Toxin and Regeneration can be active at the same time.
Over to you! Make Toxin and Regeneration work for you!
Among the mechanics that multiply in effect are Growth and Degrowth.
A Growth effect is multiplied by the number of rounds in which it’s played: x1 in round 1, x2 in round 2, etc.
A Degrowth effect is multiplied by the number of rounds remaining at the moment it is played: x4 in round 1, x3 in round 2, etc.
Use your Growth and Degrowth cards at just the right moment! Over to you!
Other mechanics allow you to increase your Ability and Bonus. This is the case for Support and Brawl.
An effect in Support is multiplied by the number of cards in your hand that belong to the same clan as the card in play!
An effect in Brawl is multiplied by the number of cards in your opponent’s hand that belong to the same clan as the card you’re up against!
Make the most of the strength of your Support cards and use your Brawl card at just the right moment! Over to you!
Here is another mechanic: Equalizer.
An Equalizer effect is multiplied by the number of stars on the opposing card: x2 against a 2*, x3 against a 3*, etc.
Use your Equalizer cards at just the right moment! Over to you!
The Killshot mechanic is the hardest to activate, and the most dangerous!
To activate your Killshot, you need to win the round with at least twice as much Attack as the opposing card!
Make the most of your Killshot to remove as many Lives as possible from your opponent! Over to you!
Some Abilities are dangerous for you! The cards with these abilities generally have very good starting stats to make up for it.
This is the case for Backlash abilities, that cause you to lose your own Lives or Pillz.
This is also the case for Defeat abilities: +X Opp. Life that gives lives to your opponent if you lose the round.
Over to you! Tip: to avoid giving your opponent the advantage, try playing your cards against a Stop Opp. Ability or an appropriate Cancel ability!
The GhosTown clan has introduced a new mechanic: the Night and Day cycle! In Clint City, time moves forward more quickly than in other places: Night and Day each last for just 4 hours!
To see whether it’s Night or Day in Clint City, look on the left of the main menu bar: there’ll be a sun for daytime and a moon for nighttime!
But remember: the Abilities and Bonuses change as it moves from Day to Night, and vice versa!
Over to you!
The "Impose" ability allows you to impose one of your card's characteristics on the opponent's card.
It's the opposite of the "Copy" ability!
Impose: Damage Opp. allows you to impose your base Damage on the opposing character, without taking into account Damage modifications due to other Abilities or Bonuses.
Similarly, Impose: Power Opp. allows you to impose your base Power on the opposing character, and Impose: Power and Damage Opp. is a combination of both!
The Versus condition allows you to counter certain specific clans.
For example, the Versus ability of Queen Naliah activates against Oculus or Leader.
For the condition to activate, you don't need to directly face a card from the clan in question.
It's enough that this clan is present in your opponent's hand!
The Paradox introduces two new conditions: Symmetry, which activates if the opposing card is in front of the played card.
And Asymmetry, which activates if the opposing card is not in front of the played card.
The Oculus is a special clan! Depending on the draw, they can infiltrate into other clans!
If only one other clan is present in the draw, the Oculus character is considered as a card of that clan. If two other clans are present, the Oculus character will belong to the clan of the single character, thus activating its bonus.
If three other clans are present in the draw, or if you have more than one Oculus in the draw, the Infiltrated bonus has no effect.
A new power condition, unique to the Oculus, also makes its appearance: the powers of Oculus characters activate only if they infiltrate into certain specific clans!
We have divided the missions into two categories:
-Classic missions: Temporary or difficult missions (daily, BM, performance, level). These missions will no longer yield mission points but will retain their usual rewards.
-Season missions: Seasonal missions, weekly Ld, and adventure missions. These missions benefit from a separate reward system.
Each completed season mission earns 1 mission point. Each mission point allows you to level up in the season (1 mission point = 1 season level = 1 reward). The further you progress in the season levels, the more attractive the rewards become.
With each new Season (every 2 months), you will have:
-34 clan seasonal missions
-6 new Rift mode missions
-1 daily mission with a different character
-6 “adventure” missions each week
-3 simple game mode missions each week
-4 weekly Ld missions
The free Pass includes:
58 commons
29 uncommons
15 rares
24 Legendaries
12 common Prismatic Edition or Prisma Savage
8 uncommon Prismatic Edition or Prisma Savage
4 rare Prismatic Edition or Prisma Savage
5 Legendary Prismatic Edition
5 Legendary Prisma Savage Edition
2 Legendary Arcade Edition
4 Collectors
2 Collectors Golden Aura Edition
2 random exclusive cards from a previous season
130 credits
370,000 XP
approximately 4.6M clintz (may vary depending on the market)
The rewards for the 50 additional levels include:
200 credits
40 common Prismatic Edition or Prisma Savage
20 uncommon Prismatic Edition or Prisma Savage
10 rare Prismatic Edition or Prisma Savage
20 Legendaries
10 Legendary Prismatic Edition
10 Legendary Prisma Savage Edition
2 Legendary Arcade Edition
5 Collectors
2 Collectors Golden Aura Edition
400,000 XP
approximately 8.3 M ctz (may vary depending on the market)
2 random exclusive prismatic cards from a previous season
the exclusive card of the season
-32 Ld or 224 credits
-The exclusive card of the season
-3 exclusive cards from a past season in Prisma version
-10 Prisma Oculus
-15 CR Golden Aura
-18 Legendary Prisma
-22 Rare Prisma
-30 Uncommon Prisma
-40 Common Prisma
-7 Meteoras
-22 CR
-15 Oculus
-96 rares
-3,000,000 ctz
-400,000 XP
The Temple is a machine that allows you to bet Clintz in order to try and win a lot more. During special events, special rewards may be available.
It consists of 5 reels with 3, 4, 4, 4, and 3 positions respectively. Each of these reels can randomly display different symbols that can win Clintz, as well as special symbols that trigger different bonuses: Killshots, Golden Pillz, Rebirth, and Banners.
The Temple has a bet selector, a trigger button, and an auto-trigger button.
Precaution
The Temple can be very addictive. If you feel you need to limit your use for safety, you can request a ban from the Temple by contacting our support: contact@urban-rivals.com
The result of a trigger is read from left to right. To win, simply get at least 3 identical symbols on the first 3 reels. They don't need to visually form a line. The more identical symbols you have, the bigger the winnings.
Once you have at least these 3 identical symbols on the first 3 reels, you win. If you get more than 3 identical symbols on the first reels, the winnings from the longest sequence of these symbols are multiplied.
Here are some examples for better understanding:
Example 1:
reel 1: 1 pillz
reel 2: 1 pillz
Less than 3 identical symbols; it's a loss.
Example 2:
reel 1: 1 pillz
reel 2: 1 pillz
reel 4: 1 pillz
3 identical symbols, but not on the first 3 reels; it's a loss.
Example 3:
reel 1: 1 pillz
reel 2: 1 pillz
reel 3: 1 pillz
3 identical symbols, on the first 3 reels; it's a win!
Example 4:
reel 1: 2 pillz
reel 2: 2 pillz
reel 3: 1 pillz
reel 3: 2 pillz
7 identical symbols, with 4 on the first 4 reels; it's a win! Moreover, the symbol is sometimes present multiple times on the same reel; thus, we take the base winnings from the longest line (here 4 pillz on the first 4 reels); then multiply by 2 (reel 1, 1 additional pillz), again by 2 (reel 2, 1 additional pillz), and again by 2 (reel 4, 1 additional pillz).
There are different special symbols that can appear on the reels:
GOLDEN PILLZ:
They can replace symbols on reels 2, 3, and 4 under certain conditions. These are WILD symbols that count as the rarest regular symbol and can trigger extra lines and multipliers.
KILLSHOTS:
They turn all regular symbols on reels 2, 3, and 4 into GOLDEN PILLZ when both KILLSHOTS are hit simultaneously. They have an additional effect during the REBIRTH and REBIRTH + KILLSHOTS bonus modes.
REBIRTH:
These can appear on reels 2, 3, and 4 and trigger a bonus mode when all three appear at the same time.
BANNERS:
A banner is a variable-sized symbol that multiplies winnings based on how it appears. It can appear on reels 2, 3, and 4. When it shows up, it rolls automatically to cover the whole reel — the more it has to roll, the higher its win multiplier.
REBIRTH BONUS MODE:
When you land 3 REBIRTH symbols at the same time, you enter an explosive bonus mode. You get 8 free automatic spins; banner multipliers accumulate until the end of the bonus, leading to massive wins! Each KILLSHOT adds 1 more automatic spin.
REBIRTH + KILLSHOTS BONUS MODE:
If you land 3 REBIRTH symbols and 2 KILLSHOTS at the same time — or if both KILLSHOTS appear during REBIRTH mode — the bonus is upgraded to REBIRTH + KILLSHOTS! On top of the existing effects, the 2 KILLSHOTS add 2 more free spins and remain locked in place until the bonus ends, turning all regular symbols on reels 2, 3, and 4 into GOLDEN PILLZ!
From time to time, a special super reward is available in the Temple. The first player who manages to trigger the REBIRTH bonus mode (with or without KILLSHOTS) 5 times will win it!
CREDITS are a currency exclusively dedicated to buying card Packs in the SHOP.
To obtain them, you can earn rewards by playing game modes or by purchasing them directly in the Credits section of the SHOP.
Every week, a new character called NEW BLOOD joins the game. In the SHOP, you'll find them in the faction packs, and their Prismatic (shiny) version can appear in bundles with other items.
A BUNDLE is a special offer consisting of a unique character and additional items such as cards, credits, or Clintz. BUNDLES are sold in euros and are available for one-time purchase. This means you can buy each BUNDLE only once when it is available.
Regularly, one or more copies of IMMORTAL cards will be available in the shop in LOTTERY mode. The more credits you spend in the shop, the higher your chances of winning! Once the timer ends, the copy is sent to the winner, and you just have to wait for the next one!
More in detail:
For each credit spent, you get one chance to win. Your number of chances to win is proportional to the total credits spent by all players during the entire lottery period.
On our Discord, you can share your gaming experiences with other players, ask questions and get help from more experienced players, delve into the game's lore and discover the story of characters, clans, and events in Urban Rivals, and gain access to exclusives such as announcements of new cards, sneak peeks of events, and gifts for community members.
In addition to this, the UR Discord is a friendly and welcoming place where you can meet other passionate players, exchange game strategies, organize tournaments, and participate in community events.
To join the official Discord, simply click on the invitation link available on our website or in the game.
Once you're in the Discord, feel free to introduce yourself and ask any questions you have in mind. We are here to help you get the most out of your gaming experience!
Join us now and dive into the thrilling universe of Urban Rivals: DISCORD
To keep the CLUB active, it must have at least 4 players, otherwise it will be automatically deleted after a maximum of one week.
Each Club has its own Level and corresponding Grade.
The Club level increases based on individual actions in the game of active members in your Club (fights and market transactions).
There are 6 grades that correspond to your Level:
-GANG (Level 0 to 9)
-MAFIA (Level 10 reached)
-CARTEL (Level 20 reached)
-CORPORATION (Level 30 reached)
-MULTINATIONAL (Level 40 reached)
-CONSORTIUM (Level 50 and above reached)
Each Grade reached will unlock access to Bonuses that all active Club members can benefit from.
As a reminder, a Club member will be considered active if they have played in the last 7 days.
The management of club members, bonuses, etc. is done directly on the Club page.
The Presets are quite simply decks that players publish.
For example, you might publish a deck that you've had a run of successes with in Survivor mode or a top place in a Tournament. There's something for everyone, from the strategic to the most fun, and they're a great source of inspiration if you don't quite know where to start!
And if you have the cards in question, you can copy the deck with just one click of the mouse!
Happy gaming!
If you prefer a more intimate bubble, there's the alternative of the SPOT!
Here, sharing the best decks, pack openings, rewards won during a tournament takes priority, but it's also the place for surprise announcements, false information leaks, and a bunch of other cool stuff! To keep it going, you can follow players, and they will follow you back.
The more relevant content you post, the more players will enjoy following you. Although Urban Rivals is present on major social networks, we like the idea of keeping this small space on the game's homepage.
Are you an experienced and competitive Urban Rivals player looking for new challenges?
Why not create your own custom event, with unique and original game formats?
By creating your own event, you can propose custom rules, specific decks, thematic challenges, and much more. You can invite your friends and other passionate players to participate, creating a friendly and fun game room for everyone.
Unleash your creativity and show other players your talent and passion for Urban Rivals.
So, what are you waiting for?
Create your own event now and join a dynamic community of passionate Urban Rivals players: https://www.urban-rivals.com/events/list.php
If you're brand new, lost, or just returning to the game after a long absence, we have a tool that can help you get up to speed quickly. The TIMELINE page (game chronology) traces the history of Urban Rivals since its creation, highlighting the most notable events in the game's history.
With this page, you can follow the evolution of the game over the years, discover iconic characters, clans, major events, and significant updates. You can familiarize yourself with the game and catch up on everything you've missed.
Whether you're a new player looking to understand the basics of the game or a returning player wanting to get back up to speed, this page will be of great help.
You'll be able to pick up the game where you left off or start off right, without feeling overwhelmed by a mountain of content.
If your account may have been stolen, use the contact form right away and give as much proof of ownership as you can (your old and new email addresses, your Clubz, some friends, the amount of your last purchase).
Need help?
First step: search!
Using the website's search bar, type in a keyword, a username, a guild name, a clan, and search among the results!
With all the content, there's definitely an answer to your question!
Still nothing? https://www.urban-rivals.com/support/
They've been here since the beginning of the game, so make the most of them and ask for their help!
They're listed on this page, by country, and are specifically there to help you out as they know all the tricks of the trade, or almost: https://www.urban-rivals.com/staff/moderators.php
Search the FAQ and browse the topics — many issues can be solved right away from your account settings (password, email, 2FA, account deletion).
Still stuck? Use the contact form on that page: your request reaches the support team directly, and you can follow the answer at any time from "My requests".
We usually reply within 24 to 72 hours. Enjoy the game!
Stay informed about new features, events, and game updates, and join a vibrant community of passionate players.
Join us now and never miss any information about Urban Rivals!
Our priority is to offer our players an outstanding quality of service. Should you have an issue, question or suggestion, please feel free to contact us. We will do our best to respond as quickly as possible.
NEVER DISCLOSE YOUR PASSWORD TO ANYONE (even to a member of staff)
Active players: those who came to the game in the last 90 days. Copies counted on yesterday.
Your grade grows with your collection: the share of the game's characters you own, then the editions you complete. From Divinity on, each grade unlocks its avatar frame.
NoviceEvery player starts here
Senior2% of the collection
Veteran5% of the collection
Hero10% of the collection
Master20% of the collection
Guru30% of the collection
Imperator50% of the collection
Titan70% of the collection
Colossus85% of the collection
Legend85% of the collection + every Legendary
Divinity85% of the collection + every Legendary + every Collector
Eternal100% of the collection
Supreme100% of the collection + 10% of the cards in Prismatic or Savage (Cr excluded)
Absolute100% of the collection + 50% of the cards in Prismatic or Savage (Cr excluded)
Ultimate100% of the collection + 100% of the cards in Prismatic or Savage (Cr excluded)
Overlord100% of the collection + 100% of the Cr in Golden Aura or Golden Savage
Transcendent100% of the collection + 100% of the Cr in Sapphire Deep Blue
Cosmic100% of the collection + 100% of the Cr in Frost Platinum
Infinite100% of the collection + 100% of the Cr in Wonder Spectrum
Immortal100% of the collection + at least 1 Immortal
An intermediate level is kept when its power and damage are worth its stars:
Power + Damage − (stars × 1.5) ≥ 5.5
A character's highest level is always kept.
Full ban
Banned by the staff
No level of the card can be played.
EFC · Tourney
Max evo ban
Only the highest level is banned
Its intermediate levels stay allowed.
EFC · Tourney
Player ban
Voted out by the players
Every level of the card is banned for one week.
EFC
Bonus card
The boosted cards of the week in EFC
Each bonus card in your hand (2 at most) puts 2 more Elo points at stake: won if you win, lost if you lose.
EFC
BP boost
Boosted character
Playing with it earns you more battle points, the ones that raise your player level.